从blender里面导出的贴图好的模型,在threejs中加载会变暗,如何解决,首先简单的介绍如何在blender中贴图与导出
一、选择材质属性
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二、点击Base Color 旁边的小圆点,会显示一些菜单,选择Image Texture
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三、点击Open 选择图片
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四、修改渲染模式
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五、导出glb格式模型
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双击可以修改模型的名字,如改成Cube-1
颜色深修改材质类型MeshStandMaterial 为MeshBasicMaterial
let loader = new GLTFLoader()
loader.load("models/test.glb",(gltf)=>{
console.log(gltf.scene)
gltf.scene.children.forEach(item=>{
if(item.name == "Cube-1"){
console.log(item) // item.material map里面的内容竟然不显示
item.material = new THREE.MeshBasicMaterial({
map:new THREE.TextureLoader().load("/models/test.jpg")
})
gltf.scene.position.set(0,0,0)
this.scene.add(item)
}
})
})